2026 R4M Important Announcement: Interference, Pause, and Rerun Procedure
2026/7/17
2026/7/17
2026 R4M Interference, Pause, and Rerun Procedure
1. Interference and Pause
1.1 Reporting Interference
If a team experiences communication interference before the official match time has expired, the team may immediately notify the judge.
1.2 Stopping the Match Timer
Upon receiving the report, the judge shall immediately instruct the timekeeper to stop the match timer.
1.3 Team Options
After confirming the situation with the team, the team shall choose one of the following options.
Option A – Resume the Match
The team may resume the match from the point at which it was paused.
Before the robot is reconnected, the judge shall photograph the robot to record its exact position and condition.
The team may turn the robot off and reconnect it.
After reconnection, the team may perform a brief functional check.
If the robot was carrying or interacting with any mission object when the match was paused, the judge shall restore the robot and mission object(s) to their original positions before the match resumes.
Should the team experience interference again before the official match time expires, the same procedure shall apply.
Option B – Request a Rerun
The team may discontinue the current match and request a rerun.
1.4 After Match Time Expires
Once the official match time has expired, no further claims of interference will be accepted.
The score achieved at the end of the official match shall become the final result.
If the team disagrees with the decision, the Chief Judge shall make the final ruling.
Should the team refuse to sign the score sheet, the judge or the Chief Judge shall sign on the team's behalf. Competition staff shall escort the team from the Competition Area to avoid delaying subsequent matches. Any further discussion shall be handled by the Chief Judge.
2. Rerun Procedure
2.1 Requesting a Rerun
If a team decides not to continue the current match due to communication interference, it may request a rerun.
2.2 Recording the Original Match
The judge shall record the current match attempt as 0 points and mark an "X" in the team's signature field to indicate that the original attempt has been abandoned.
2.3 Robot Storage
Competition staff shall escort the team and its robot to the Rerun Robot Holding Area.
Once placed in the holding area, the robot shall not be modified or repaired in any way.
2.4 Waiting Area
After placing the robot in the holding area, the team shall return to the Assembly Area and wait until instructed by competition staff.
2.5 Starting the Rerun
The rerun procedure shall begin only after all scheduled matches on every competition area have been completed.
2.6 Reporting to the Rerun Competition Area
Competition staff shall escort the team to retrieve its robot from the Rerun Robot Holding Area before reporting to the Rerun Competition Area.
2.7 Pre-Rerun Testing
Teams may perform the following tests before the rerun.
Basic Division
Advanced Division
2.8 Scoring
The rerun shall be evaluated by the judges assigned to the team's original competition area.
2.9 Additional Claims of Interference
Because only one team competes in the Rerun Competition Area at a time, no additional claims of communication interference will be accepted during the rerun.
2.10 Rerun Competition Area
The final layout and operation of the Rerun Competition Area shall be determined by the Organizer.
2.11 Equipment Restrictions
During the rerun, teams may use only the robot, components, and batteries that were presented during the original inspection.
No additional parts, materials, tools, or batteries may be brought into the Rerun Competition Area.